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Overview:

We are collaborating with the Google Stadia team to design a game that takes full advantage of Google Stadia’s State Share feature, a groundbreaking aspect of the Stadia platform that gives players the ability to share their game saves with others, allowing their friends or strangers the ability to “jump” into their game saves, at the click of a link. To that end, we have spent this semester prototyping, designing, and developing a game that centralizes the State Share feature as a core gameplay mechanic.

Since this is an ongoing project, more details will be updated throughout Spring 2020.

Skills: Prototyping, Interaction Design, Usability Testing, Game Design

Tools: Adobe XD, Unity, Illustrator, Hands

Platform: Google Stadia

Project Duration: 4 months, 2020

Team: Siyu Chen, Liangzheng Luo, Wenyu Mao, Liam Philiben, Jue Wang

Client: Erin Hoffman-John, R&D Creative Lead @ Google Stadia


What’s State Share? Research & Initial Brainstorming

 
 
 

We started this development process by conducting secondary research on not only the State Share feature, but also the Stadia platform as a whole.

  • Stadia is a cloud gaming platform that allows people to play games on everything from their TV to their mobile phones.

  • State Share is a unique feature on Stadia that allows people to share moments in games with others and invite them to jump into the exact moments.

We raised a lot of technical questions regarding the State Share feature in this process of researching, and with the support from our client, Erin Hoffman-John, we came up with a lot of interesting prototype concepts that appeared to take full advantage of what State Share had to offer.

 
 

We categorized these ideas as the following:

 
 

Brainstorming & White-boarding

 

Mix & Match & White-boarding


 

Building and Testing Five Paper Prototypes

We selected five ideas that emphasized shareability and started to work on each idea individually, creating both poster designs and paper prototypes. I worked on Animal Inn, where players can host other people’s pet from all over the world and share location-based metadata (weather, time zone, biomes, and seasons) with one another.

 
 

Early Test

Design Poster

 

 

Speed Dating to Explore Directions

After we ran our initial testing with six guests from EA, we continued to refine our ideas and prototypes based on the feedback and insights we received. We then conducted speed dating sessions with nine guests from EA to validate our five prototype concepts after further ideations. By presenting both the posters and the prototypes, we received feedback regarding the mechanics, scope, replayability, and general preference for all of our concepts, which helped inform our second phase of ideation.

Animal Inn Explained

 

Establishing Design Criteria

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Own more control of the game if join early

Leave and rejoin the game to discover updates

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Invite large amount of people to join rapidly


More Prototyping to Explore Design Opportunities


Asymmetrical Team Battle - Virus vs. Cells

Split into smaller cells and invite friends to join the team. Defeat the virus team by completing multiple tasks simultaneously.

State Share is used as the sharing system

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Virus vs. Cells - Digital Prototype

Virus Prototype Testing

 
 
 

Casual Simulation with Limited Life - Treehouse

Tag a friend to continue the journey as an elf to grow and build the treehouse after finishing a limited amount of life.

State Share is used to “tag” other people

Treehouse - Paper Prototype

Treehouse Prototype Testing

 
 

To be continued…